Issues of sexism and gender-based harassment have been divisive within online gaming communities with contested understandings of the presence of these issues, prevailing explanations and potential solutions. This report was prompted by the discrepancy between problematic representations of women observed in online gaming community discussions of these issues and women’s rich and complex accounts of their gameplay. Poststructural theory facilitated exploration of the construction of women gamers as important in the reproduction of and resistance to problematic gendered discourses. Analysis illustrates the politics of (in)visibility that women gamers negotiate: limited possibilities for women as “active” subjects and little recognition of wo...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
As a long time member of the video game community, personal experience reveals that women within the...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
An awareness is emerging of women’s participation in online games and it’s culture, however they may...
The Gamergate episodes on Twitter in 2014 revealed the challenges that women face when engaging in p...
The experiences of sexism in online video game culture are understudied within various human service...
Within video game culture, where the medium's association with masculinity remains strong, it can be...
Although women make up half of the gamer population, only a small portion of them considers themselv...
The gaming community has been contoured by divisive issues around the exacerbation of sexism, racism...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
The experience of female gamers in the masculine space of violent videogame playing was explored. Hy...
Female gaming is a relatively under-researched area, and female gamers often report experiencing har...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
As a long time member of the video game community, personal experience reveals that women within the...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
An awareness is emerging of women’s participation in online games and it’s culture, however they may...
The Gamergate episodes on Twitter in 2014 revealed the challenges that women face when engaging in p...
The experiences of sexism in online video game culture are understudied within various human service...
Within video game culture, where the medium's association with masculinity remains strong, it can be...
Although women make up half of the gamer population, only a small portion of them considers themselv...
The gaming community has been contoured by divisive issues around the exacerbation of sexism, racism...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
The experience of female gamers in the masculine space of violent videogame playing was explored. Hy...
Female gaming is a relatively under-researched area, and female gamers often report experiencing har...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
As a long time member of the video game community, personal experience reveals that women within the...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...